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N2003 Helpful Tips & Hints
CONNECTING TO SIERRA.COM SERVERS
If you are receiving "Connection Time-Out" messages when attempting to connect to Sierra.com multiplayer races or see no ping times displayed for any of these races you may need to select a different TCP/IP device in the "Connect Via:" drop-down list in the Sierra.com login box. Note that if you have a dynamic IP address it may first be necessary to enable the "Find Network Addresses Another Way" option using the CONFIGURE button at the bottom of the main multiplayer screen before the proper TCP/IP device will be listed.

MULTIPLAYER BEHIND A FIREWALL OR ROUTER
By default the following UDP ports will be used by NASCAR® Racing 2003 Season: 32766 for the net_server_port, 32767 for ping port, and then sequentially numbered ports for each allowed client connection (max of 42) starting at 32768.To run from a machine with a private IP address behind a Linux firewall, you need to use a combination of IP masquerading and IP autoforwarding. The following rules for the default 42 client port range can be used: ipfwadm -F -a accept -m -S a.a.a.a/m.m.m.m -D 0.0.0.0/0ipautofw -A -r udp 32766 32809 -h a.a.a.a -v -u --Where a.a.a.a is the address of the machine behind the firewall, and m.m.m.m is the netmask. If you run a server behind the firewall, clients should connect to the IP address of the firewall.Note that users with Linksys or other such Internet connection sharing routers should not need to change any configuration settings to connect to NASCAR® Racing 2003 Season multiplayer races as clients. If you wish to host a NASCAR® Racing 2003 Season race from behind a router you will need to forward the default UDP port range of 32766-32809 from the router to the internal or LAN IP of the NASCAR® Racing 2003 Season server. Linksys users will need to latest firmware update to allow port ranges to the forwarded. When connecting, clients should use the external or WAN IP address of the router. If you have a router or firewall and would like to allow multiple users on your LAN to connect to the same multiplayer server, you will need to have each of the clients behind the router use a different net_server_port in their CORE.INI files (one client would make no changes and use the default port, while each of the others would need to specify a unique net_server_port). Additionally if you are hosting a server from behind the router by forwarding the default UDP port range to the LAN IP of the server, no clients on your LAN will be able to connect to multiplayer races since all of the incoming packets would be forwarded to your server. If you want to allow these clients to connect to races while your server is running, it would be necessary to forward and configure the server to use a non-standard UDP port range (see next page for details).

MULTIPLAYER TCP/IP CONFIGURATION
If you connect to the Internet using a modem, and wish to play NASCAR® Racing 2003 Season over the Internet, connect to the Internet before starting NASCAR® Racing 2003 Season. If you do not intend to play NASCAR® Racing 2003 Season over the Internet, there is no need to connect before playing the game. If you do not see a TCP/IP connection listed on the multiplayer screen, you must use the CONFIGURE button at the bottom of the Multiplayer screen and enable the alternate method of determining your machine's IP address. You will need to restart the game for this setting to take effect, however, that if you use this alternate method, and your only TCP/IP connection is via a modem, and you have your Internet properties set to automatically connect to the Internet, and you're not connected to the Internet when you start NASCAR® Racing, Dial-Up Networking will start up when you launch NASCAR® Racing 2003 Season. This may cause NASCAR® Racing 2003 Season to not function properly, and/or your machine may connect to the Internet.

DISABLING USER CONNECTION AND DISCONNECTION MESSAGES
By default in multiplayer races you will receive chat messages when other players connect and disconnect. These messages can be distracting to some users, so it is now possible to disable them by editing the following line in your PLAYER.INI (located in your Players\Player__Name directory), changing the 1 to a 0: [Misc]
showJoinLeave=1 ; Show player join/leave messages

EJECTING DRIVERS

Any admin or boss (remote or local) may remove a player from their server by using the "!eject" command. Ejected drivers will be able to reconnect once the server is reset or returns to the track select screen. The command should be entered as a chat message. The format of the command is "!eject player", where player can either be the "#" symbol along with the player's car number, or the players name. For example:

"!eject #12"
"!eject smith"
"!eject j.smith"
"!eject john.smith"

BANNING DRIVERS

Any admin (remote or local) may also ban a player from their server by using the "!ban" command. For non-Sierra.com races this will eject the driver from the race and prevent them from reconnecting until the server is reset. For Sierra.com races, the driver is ejected and automatically added to the server's muzzle list which will prevent him from ever reconnecting. Again the command should be entered as a chat message. The format of the command is "!ban player", where player can either be the "#" symbol along with the player's car number, or the player's name. For example:

"!ban #12"
"!ban smith"
"!ban j.smith"
"!ban john.smith"

REPLAY CONTROLS KEYBOARD SHORTCUTS
C - Change to Next Camera
V - Change Focus to Next Driver
CTRL+N - Unfocus Current Camera from Driver
CTRL+V - Change Focus Back to Player Car
SHIFT+C - Change to Previous Camera
SHIFT+V - Change Focus to Previous Driver
Keypad1 (END) - Fast Forward to End
Keypad4 (Left Arrow) - Frame Rewind
Keypad5 - Play/Pause
Keypad6 (Right Arrow) - Frame Advance
Keypad7 (Home) - Rewind to Start
Keypad8 - Slow Motion Mode
SHIFT+Keypad4 - Rewind
SHIFT+Keypad6 - Fast Forward
Keypad. (Del) - Switch to Live Feed Mode
S - Display Standings (Full-screen replay only)
Space - Toggle On-screen Display of Replay Controls

Note: All of the replay keypad shortcuts listed above may not function properly if NumLock is enabled on your keyboard. If you experience problems, it is recommended that you turn off NumLock.


DRIVING CONTROLS KEYBOARD SHORTCUTS (HOT KEYS)
ESC - Open ESC menu (Use Arrows and ENTER to Navigate)
F1 through F9 - Pit Service Controls (Use Arrows and SPACE to Navigate)
PageUp & PageDown - Change Driving Views
PauseBreak - Pause Game
PrintScreen - Take Screen Shot
F - Toggle Framerate Counter
G - Toggle Gauges in External Driving Views
H - Display Keyboard Shortcuts
M - Toggle Mirror Detail Level
N - Toggle Car Interior Display in Mirror
O - Toggle Trackside Object Detail Level
S - Toggle Speed/Gear/Flag Indicator
V - Change Focus to Next Driver (Car must be stopped)
CTRL+V - Change Focus Back to Player Car
SHIFT+V - Change Focus to Previous Driver (Car must be stopped)
CTRL+I - Toggle Lap Info Messages
CTRL+L - Check Leader Position
SHIFT+R - Return to Pit
SHIFT+T - View/Reset Tachometer Telltale
F11 - votes yes (issues !yes chat command in response to multiplayer poll)
F12 - votes no (issues !no chat command in response to multiplayer poll)

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