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N2003
Helpful Tips & Hints |
CONNECTING
TO SIERRA.COM SERVERS |
If
you are receiving "Connection Time-Out"
messages when attempting to connect to Sierra.com
multiplayer races or see no ping times displayed
for any of these races you may need to select
a different TCP/IP device in the "Connect
Via:" drop-down list in the Sierra.com login
box. Note that if you have a dynamic IP address
it may first be necessary to enable the "Find
Network Addresses Another Way" option using
the CONFIGURE button at the bottom of the main
multiplayer screen before the proper TCP/IP device
will be listed. |
MULTIPLAYER
BEHIND A FIREWALL OR ROUTER |
By
default the following UDP ports will be used by
NASCAR® Racing 2003 Season: 32766 for the
net_server_port, 32767 for ping port, and then
sequentially numbered ports for each allowed client
connection (max of 42) starting at 32768.To
run from a machine with a private IP address behind
a Linux firewall, you need to use a combination
of IP masquerading and IP autoforwarding. The
following rules for the default 42 client port
range can be used: ipfwadm
-F -a accept -m -S a.a.a.a/m.m.m.m -D 0.0.0.0/0ipautofw
-A -r udp 32766 32809 -h a.a.a.a -v -u --Where
a.a.a.a is the address of the machine behind the
firewall, and m.m.m.m is the netmask. If you run
a server behind the firewall, clients should connect
to the IP address of the firewall.Note that users
with Linksys or other such Internet connection
sharing routers should not need to change any
configuration settings to connect to NASCAR®
Racing 2003 Season multiplayer races as clients.
If you wish to host a NASCAR® Racing 2003
Season race from behind a router you will need
to forward the default UDP port range of 32766-32809
from the router to the internal or LAN IP of the
NASCAR® Racing 2003 Season server. Linksys
users will need to latest firmware update to allow
port ranges to the forwarded. When connecting,
clients should use the external or WAN IP address
of the router. If you have a router or firewall
and would like to allow multiple users on your
LAN to connect to the same multiplayer server,
you will need to have each of the clients behind
the router use a different net_server_port in
their CORE.INI files (one client would make no
changes and use the default port, while each of
the others would need to specify a unique net_server_port).
Additionally if you are hosting a server from
behind the router by forwarding the default UDP
port range to the LAN IP of the server, no clients
on your LAN will be able to connect to multiplayer
races since all of the incoming packets would
be forwarded to your server. If you want to allow
these clients to connect to races while your server
is running, it would be necessary to forward and
configure the server to use a non-standard UDP
port range (see next page for details). |
MULTIPLAYER
TCP/IP CONFIGURATION |
If
you connect to the Internet using a modem, and
wish to play NASCAR® Racing 2003 Season over
the Internet, connect to the Internet before starting
NASCAR® Racing 2003 Season. If you do not
intend to play NASCAR® Racing 2003 Season
over the Internet, there is no need to connect
before playing the game. If you do not see a TCP/IP
connection listed on the multiplayer screen, you
must use the CONFIGURE button at the bottom of
the Multiplayer screen and enable the alternate
method of determining your machine's IP address.
You will need to restart the game for this setting
to take effect, however,
that if you use this alternate method, and your
only TCP/IP connection is via a modem, and you
have your Internet properties set to automatically
connect to the Internet, and you're not connected
to the Internet when you start NASCAR® Racing,
Dial-Up Networking will start up when you launch
NASCAR® Racing 2003 Season. This may cause
NASCAR® Racing 2003 Season to not function
properly, and/or your machine may connect to the
Internet. |
DISABLING
USER CONNECTION AND DISCONNECTION MESSAGES |
By
default in multiplayer races you will receive
chat messages when other players connect and disconnect.
These messages can be distracting to some users,
so it is now possible to disable them by editing
the following line in your PLAYER.INI (located
in your Players\Player__Name directory), changing
the 1 to a 0: [Misc]
showJoinLeave=1 ; Show player join/leave messages |
EJECTING
DRIVERS |
Any
admin or boss (remote or local) may remove a
player from their server by using the "!eject"
command. Ejected drivers will be able to reconnect
once the server is reset or returns to the track
select screen. The command should be entered
as a chat message. The format of the command
is "!eject player", where player can
either be the "#" symbol along with
the player's car number, or the players name.
For example:
"!eject
#12"
"!eject smith"
"!eject j.smith"
"!eject john.smith" |
BANNING
DRIVERS |
Any
admin (remote or local) may also ban a player
from their server by using the "!ban"
command. For non-Sierra.com races this will
eject the driver from the race and prevent them
from reconnecting until the server is reset.
For Sierra.com races, the driver is ejected
and automatically added to the server's muzzle
list which will prevent him from ever reconnecting.
Again the command should be entered as a chat
message. The format of the command is "!ban
player", where player can either be the
"#" symbol along with the player's
car number, or the player's name. For example:
"!ban
#12"
"!ban smith"
"!ban j.smith"
"!ban john.smith" |
REPLAY
CONTROLS KEYBOARD SHORTCUTS |
C
- Change to Next Camera
V - Change Focus to Next Driver
CTRL+N - Unfocus Current Camera from Driver
CTRL+V - Change Focus Back to Player Car
SHIFT+C - Change to Previous Camera
SHIFT+V - Change Focus to Previous Driver
Keypad1 (END) - Fast Forward to End
Keypad4 (Left Arrow) - Frame Rewind
Keypad5 - Play/Pause
Keypad6 (Right Arrow) - Frame Advance
Keypad7 (Home) - Rewind to Start
Keypad8 - Slow Motion Mode
SHIFT+Keypad4 - Rewind
SHIFT+Keypad6 - Fast Forward
Keypad. (Del) - Switch to Live Feed Mode
S - Display Standings (Full-screen replay only)
Space - Toggle On-screen Display of Replay Controls
Note:
All of the replay keypad shortcuts listed above
may not function properly if NumLock is enabled
on your keyboard. If you experience problems,
it is recommended that you turn off NumLock. |
DRIVING
CONTROLS KEYBOARD SHORTCUTS (HOT KEYS) |
ESC
- Open ESC menu (Use Arrows and ENTER to Navigate)
F1 through F9 - Pit Service Controls (Use Arrows
and SPACE to Navigate)
PageUp & PageDown - Change Driving Views
PauseBreak - Pause Game
PrintScreen - Take Screen Shot
F - Toggle Framerate Counter
G - Toggle Gauges in External Driving Views
H - Display Keyboard Shortcuts
M - Toggle Mirror Detail Level
N - Toggle Car Interior Display in Mirror
O - Toggle Trackside Object Detail Level
S - Toggle Speed/Gear/Flag Indicator
V - Change Focus to Next Driver (Car must be stopped)
CTRL+V - Change Focus Back to Player Car
SHIFT+V - Change Focus to Previous Driver (Car
must be stopped)
CTRL+I - Toggle Lap Info Messages
CTRL+L - Check Leader Position
SHIFT+R - Return to Pit
SHIFT+T - View/Reset Tachometer Telltale
F11 - votes yes (issues !yes chat command in response
to multiplayer poll)
F12 - votes no (issues !no chat command in response
to multiplayer poll) |
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